Export as a fbx from unity3/7/2024 ![]() The model in Unity with lighting and environment turned on including a very bright spotlight that is shining down on the middle of the model. In particular, this round-trip workflow enables you to export Unity Scenes to FBX files, import them into Autodesk® Maya®, Autodesk® Maya LT, or Autodesk. The model in Unity with all lighting and environment (skybox, fog) turned off, 4. The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports the FBX format and send them back to Unity with minimal effort. ![]() My FBX export settings (I’ve tried with and without triangulating all faces), 3. I’m really getting stick of the issues I’m having with texturing and lighting and no one cares enough to give straight forward instructions to get me past this point without skipping over things they think are standard knowledge. The model I’m working on right now is an old ruined cargo ship and even when I put an extremely bright spotlight over it it barely shows the lighting and where it does the textures are very hazey. ![]() I’m not sure what, if anything, I did differently with the house. My previous build (a house) seems to be okay although it still has issues that I should probably address in a separate post. ![]() I’m building my models in SketchUp and exporting as FBX. ![]()
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